TOURNAMENT RULES & REGULATIONS

  1. The tournament is played on artificial 3G turf.
  2. The penalty kick marks shall be 6m or more from the goal line.
  3. The pitch dimensions are displayed in the image:
  1. The Goal dimensions are displayed in the image:
  1. Matches will be a total of 20 minutes played in 10-minute halves with 2 minutes half time.
  2. Matches during the knockout phase will be a total of 30 minutes played in 15-minute halves with 2 minutes half time.
  3. The final match will be a total of 40 minutes played in 20-minute halves with 5 minutes half time.
  1. Football used is size 5.
  2. All players must wear shin guards.
  3. The wearing of any form of jewellery, including (but not limited to) necklaces, bracelets, fitness bands and watches is not permitted during play.
  4. Any team that reports for a match any later than 5 minutes from kick off time or with insufficient players will forfeit the match 3-0.
  5. Substitutions are unlimited during a match and are permitted during play.
  6. A substitute can only get on to the pitch once the player he is replacing has come off.
  7. A change of goalkeeper must be authorised by the referee.
  8. If the ball crosses the touch line, the match will restart with a kick in. Throw ins are not permitted.
  9. If the ball crosses the goal line, the match will restart with a goalkeeper throw or corner kick.
  10. There is no offside rule.
  1. Players must maintain their feet at all times when they are engaging the ball and/or other players.
  2. Slide tackles are forbidden.
  3. Players must not use defensive slides to intercept a ball regardless of whether they are near another player or not.
  4. Players must not use attacking slides when shooting for goal or when passing.
  5. Lunges that result in slides are illegal.
  6. Goalkeepers are permitted to slide in order to save goals, but must not do so in a way that may be dangerous to attacking players.
  7. The referee will be the sole adjudicator on whether a player has legitimately slipped or attempted to slide. A player who makes a slide that involves contact with an opponent will be penalised and given either a yellow or red card.
  1. Goalkeepers are allowed to go forward outside the penalty box during open play.
  2. Goalkeepers are allowed to take penalties, free kicks, corners and kick ins.
  3. Goalkeepers may use any part of their body to make a save inside the penalty box including their hands.
  4. Goalkeepers are not allowed to handle back passes. This shall result in a free kick and a yellow card.
  5. A goalkeeper throw-in must be an under arm or side arm action. An over arm throw-in will result in a free kick at the edge of the penalty box.
  1. Aside from a penalty kick, all free kicks are indirect. A goal scored via a deflection (via team mate or opposition) shall count.
  2. The opposition team must be 5 steps away from where a free kick is taken. Contravention of this rule will result in the kick being taken again.
  3. The opposition player must remain 2 steps away for corner kicks and kick ins.
  1. From the penalty kick spot, the kicking player may take two steps back and is then free from that point to move forwards and kick the ball using any number of steps.
  2. The goalkeeper cannot take a step forward while saving a penalty but may take steps to either side. Contravention of this rule will result in the kick being taken again, unless a goal was scored on the kick.
  3. A penalty kick shall be taken from the penalty kick mark and, when it is being taken, all players with the exception of the player taking the kick and the opposing goalkeeper, shall be at least five steps from the ball and must stand behind the penalty kick mark.
  1. Groups will be determined based on pre-selected pools with one team from each pool making up the group.
  2. Three points will be awarded for a win, one point for a draw and zero points for a loss.
  3. If only two teams are tied on points, the head to head result in group stage will determine the winner.
  4. If section 10.3 doesn’t apply or is not conclusive and teams are tied on points, the following will be used: (1) goal difference (2) goals for (3) least red cards (4) least
    yellow cards.
  5. If still equal, team captains will draw lots or flip a coin to determine position.
  1. If a match is tied after full time, the match shall go into 5 minutes extra time. If any team scores, such team wins and the match is immediately ended (a.k.a. golden goal).
  2. If the match is tied after extra time, a penalty shootout shall decide the winner.
  3. The winner of a knockout round match advances to the next stage.
  1. If one team has a greater number of players than its opponents, it must reduce its numbers to equate with that of its opponents and the team captain must inform the referee of the name and number of each player excluded. Any player thus excluded may not participate in the penalty shootout.
  2. Penalty shootouts consist of 3 penalty kicks per team, in alternation.
  3. If tied after 3 penalties, the shootout shall go into sudden death. During sudden death, if the team shooting first misses, the team shooting second must score to win. If the team shooting first scores, the team shooting second must score to stay alive and a miss will result in elimination.
  4. No kicker can kick again until all players of the team (excluding suspended players and injured players) have kicked the same number of times.
  1. The referee’s decision is final. Any fouls or penalties will be awarded at the sole discretion of the referee.
  2. The referee reserves the right to penalise a player for aggressive behaviour or excessive arguments towards the referee.
  3. The referee also reserves the right to penalise coaches, team organisers and substitutes situated on the bench, including a red card for any of the aforementioned parties.
  4. The referee is the official timekeeper for the match and may make an allowance for time lost through substitutions, injured players requiring attention, or other stoppages.
  5. The referee may restart play using a drop ball if he is required to stop play temporarily for any circumstances.
  1. Each team can have a squad of 5 to 7 players.
  2. 5 players shall normally be present on the pitch at any one time. A team may never have more than 5 players on the pitch.
  3. Any team with more players on the pitch than authorised will be penalised with a yellow card to the player at fault.
  4. A team cannot start a match without a minimum of 4 healthy players.
  5. During a match, any team who cannot field a minimum of 3 players due to suspensions or injuries will forfeit the match and will result in a 3-0 loss or the actual score, whichever has the worst goal differential.
  6. All players must be listed and checked off on the referee’s team sheet prior to kick off.
  7. Each team must have a team captain identified by an arm band or other clear mark identifying the player.
  8. Any team playing an unregistered player, suspended player or a player who is not an amateur as defined by F5WC will be disqualified.
  1. A yellow card will result in a 2-minute suspension for the player. During this period, the player must exit the pitch and his team shall continue play short of one player. A suspended player may only re-enter the pitch when the referee indicates they may do so.
  2. The suspension ends after 2 minutes or if the opposition scores a goal, whichever comes first.
  3. Two yellow cards by the same player in the same match will result in a red card.
  1. A red card will result in an immediate suspension for the player who must exit the pitch immediately.
  2. The team cannot replace the player having received the red card.
  3. If a player, coach or team organiser is given a red card whilst off the pitch for unacceptable conduct on the sideline the team must correspondingly reduce the number of players on the pitch.
  4. A player who receives the red card will serve a 1 match ban which will result in him not being eligible for the following match as well.
  1. Violent and aggressive play, unsportsmanlike behaviour, and foul and abusive language will not be tolerated. Players exhibiting such behaviour will be penalized by the referee.
  2. The referee may punish infringements with a yellow or red card.
  3. In the event of persistent or extreme abuse or bad behaviour, the referee has the power to abandon the game which may result in the disqualification of one or both teams from the tournament.
  4. Violent conduct on or off the pitch will result in the immediate suspension of the individual and could result in a ban from F5WC. F5WC’s management reserves the right to ban a team or individual from further participation in all tournaments.
  5. Referees must be treated with respect by all teams. Players may be suspended and/or banned by F5WC management for abuse/harassment of referees, on or off the pitch.
  6. The decision of F5WC management in all matters pertaining to the administration of tournaments is final.
  7. F5WC management may overturn a rule if it is perceived that a team is deliberately using an interpretation of the rules to gain an unfair advantage.
  1. Teams with any complaint against a match official must address it immediately F5WC management. The complaint may only be presented by the Country Partner representing the team. The complaint must be put in writing before leaving the venue and signed by the Country Partner. F5WC management will assess all complaints on its merits.

Country Partners are advised to implement as many of the official rules as possible during national qualifiers and finals events.
Country Partners may vary the playing surface if they do not have access to the same playing surface as the F5WC.
The tournament can be played on any surface: grass, artificial, turf, hard court, sand etc.
Matches can be played with or without sideboards.
Match duration may vary during National events for a number of reasons (time, scheduling etc) but, Country Partners are advised to try and implement the official match duration as much as possible.
Country Partners are advised to use size 5 footballs as much as possible.

For the purposes of establishing eligibility to participate in F5WC, you
must:

  • Be aged 16 and over as at the time of registration to a qualifier tournament;
  • Be a resident of the country of registration;
  • Not have a contract with a football club;
  • Not have had a contract with a football club for the last 12 months from the day of registration in F5WC;
  • Not be a member of any of the Designated Leagues;
  • Not have been a member of any of the Designated Leagues for
    the last 12 months from the day of registration in F5WC; and
  • Never having played in a First Division Club.

You may review the list of First Division Leagues and Designated
Leagues, which are subject to change, at www.f5wc.com/designatedleagues/.